About Me
Hi! Great to see you want to know a little more about who’s behind the work. I’m a 3D modeler based in Aarhus, Denmark, and I’ve been working with Blender for over five years. What started as a creative hobby quickly grew into a genuine passion for 3D modeling.
I take pride in being fast, reliable, and detail-oriented, always keeping communication clear so clients know exactly what to expect. Whether you need a single asset or a full set of models, I focus on delivering clean results that meet your goals.
I’ve always wanted to run something independently, which is why I started Emil 3D Studio, a place where I can work directly with developers and creators to bring their ideas to life.
My background includes studies in The Higher Commercial Examination Programme and Production Technology, along with experience being hired for game-related projects in the past.
As you scroll down, you’ll see how my interest in 3D modeling has grown into what it is today. It’s been a journey filled with experimentation, progress, and plenty of mistakes, each one teaching me something valuable and helping shape me into the artist I am today.
If you’re looking for someone who works efficiently, communicates well, and truly cares about the details, I’d love to collaborate!
The Path That Shaped Me
This timeline highlights how my passion for 3D modeling developed and evolved. Each stage represents growth.
Stage 3 - Hand Grenade
Once I understood the basics, I wanted to create something a little more complex, something with shape and purpose. The grenade was that next step. I still made plenty of mistakes, but this model taught me how to stay patient and precise. It’s where I started to care about form
Timeline
2019-2022
Stage 1 - Barrel
This was where it all started. A simple barrel, nothing fancy, but everything new. I was just learning Blender, figuring out the tools, and constantly breaking things trying to make them work. It may not have looked like much, but finishing it gave me that first spark of motivation to keep going.
Stage 2 - Low-Poly Sword
This was when modeling turned from practice into passion. The sword taught me to think like a designer, to balance style and function, even in a simple low-poly form. I began to see how small details could tell a story, and I started caring less about perfection and more about creativity.
Timeline
2023-2025
Stage 5 - Assault Rifle
This was my first “big” model. Complex, layered, and time consuming. It taught me about patience, structure, and many other things. For the first time, I wasn’t just making a model, I was creating something that could belong in a game. That feeling of progress kept me hooked.
Stage 6 - Sniper Rifle
The sniper rifle was a milestone, my first attempt at a high detailed, polished asset. Every part required focusing. It’s where I learned to slow down, improve my workflow, and aim for quality over speed. I spent countless hours changing small details most people would never notice, but that’s what made it satisfying.
Stage 4 - Handgun
At this stage, I wanted to create something realistic, something that looked and felt like a professional model. The handgun was my first real attempt at precision and mechanical accuracy. I learned the importance of reference images and clean topology